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A-10C "Warthog"
Uvod
A-10C pilotska kabina
A-10C model
A-10C sustavi
Višenamjenski pokazivač u boji (MFCD)
Pokazivač taktičke svjesnosti (TAD)
Digitalni sustav upravljanja opremom (DSMS)
Ciljnički podvjesnik (TGP)
Stranica poruka (MSG)
Maverick (MAV)
Stranica stanja (STAT)
Sustav prijenosa podataka (DTS)
Ugrađeni GPS INS (EGI)
Sustav protumjera (CMS)
Radio komunikacija
Sustav letačkih kontrola
Naoružanje A-10C
Poboljšana grafika
Područje operacija
Nove i poboljšane AI jedinice
Aktivna pauza
Uređivač misija
Generator misija
Kampanja
Virtualni JTAC
Poboljšani AI kopnenih snaga
Obuka
UvodA-10C je poboljšana verzija slavnog A-10A koji je služio kao glavni zrakoplov za blisku zračnu podršku Ratnog zrakoplovstva, Zračne nacionalne garde i Pričuve SAD gotovo 30 godina. A-10C je nadograđen kako bi udovoljavao standardima 21. stoljeća, koristeći sustave kao što su višenamjenski zasloni u boji (MFCD - Multi-Function Color Display), GPS vođena oružja i podrška za podatkovnu vezu. Zadržavajući sve osobine starijeg A-10A, novi A-10C se pretvorio u istinskog preciznog udarnog borca s najsuvremenijim navigacijskim sustavima, oružjima za precizne napadaje (Maverick, JDAM, WCMD i laserski vođene bombe) i integriranim sustavom protumjera.A-10C je sudjelovao u operacijama širom Iraka i Afganistana te se dokazao kao precizno i učinkovito oružje u "Ratu protiv terorizma". Njegova napredna oprema značajno je smanjila broj incidenata "prijateljske paljbe" - ponajviše zahvaljujući podatkovnoj vezi svjesnosti o situaciji (SADL - Situational Awareness Datalink) i sposobnosti da bolje identificira ciljeve koristeći ciljnički podvjesnik Litening II AT. Naravno, A-10C zadržava svoju sposobnost izvođenja izvorno zamišljene zadaće: uništavanje tenkova na konvencionalnoj bojišnici. Unatoč velikom broju novih računalnih i oružanih sustava na A-10C, većina preostalih sustava zadržana je s A-10A. Motorni, gorivi, električni, hidraulični i sustavi u hitnosti, komunikacije i osvjetljenja ne razlikuju se od istih u posljednjim verzijama A-10A/A-10A+. Kao i kod prethodnih verzija, A-10C je jako jednostavan za letenje i predstavlja stabilnu i izdržljivu borbenu platformu. Za one koji su upoznati s DCS: Crnom psinom, smatramo da će A-10C biti znatno jednostavniji za letenje. |
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A-10C pilotska kabinaThe DCS A-10C cockpit is a 100% six-degrees of freedom (6 DOF) cockpit that allows complete freedom of movement around the cockpit. Each panel is reproduced in exacting detail to match operational A-10Cs (Suite 3.1). This includes all panels, switches, dials, buttons being animated, rendered in the 3D, and with high-resolution textures. Both day, night, and Night Vision Goggle (NVG) lighting is available.When the mouse is hovered over a cockpit control, a tool tip is displayed to indicate the controls function. |
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A-10C ModelAs with the cockpit, the 3D model of the A-10C is highly detailed with complete animation of control surfaces, multiple-texture maps, normal and specular maps, and 100,000 polygon construction.Several USAF A-10C active duty, Air National Guard, and Reserve unit squadrons are included with accurate markings. The A-10C model has an integrated, highly-detailed damage model that can range from a few bullet holes to entire sections of the aircraft being blown off. |
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A-10C SystemsMulti-Function Color Display (MFCD)The front dash of the A-10C sports two MFCDs that can display data from various aircraft sub-systems (DTS, TAD, DSMS, TGP, MSG, STAT, and video from Maverick missiles). They allow a much more rapid and intuitive way to convey to the pilot the necessary information and input data. Each MFCD is 5x5 inches (12.7h 12.7w cm) and has 5 buttons on each of the 4 sides. The functions of these Option Select Buttons (OSB) depend on the context of the selected MFCD page. |
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Tactical Awareness Display (TAD)The TAD displays a top view of the current tactical situation using symbols that represent your current position (Ownship), mission anchor point (Bullseye), Sensor Point of Interest (SPI), waypoints, flight route, and datalink symbols of friendly air and ground units. The TAD may be set as the Sensor Of Interest (SOI) that allows the TAD to be interacted with including using the slew control on the HOTAS throttle to slew the TAD cursor. Other functions are also controlled by the HOTAS. Using the TAD cursor, you can designate (hook) symbols on the TAD and set them as your SPI and get additional information about them.All of this data can be overlaid on real air navigation charts of various types depending on the TAD display scale (ONC, TPC, JOG, etc.). Map will be available for both the Black Sea and Nevada theaters. When receiving a digital 9-line briefing from a Joint Terminal Attack Controller, the assigned target is marked on the TAD for easy target locating. |
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Digital Stores Management System (DSMS)The DSMS replaces the A-10A Armament Control Panel (ACP) that was located on the front left panel. All weapon setting controls are now performed using the DSMS. Basic functions of the DSMS include the main Status page, selecting and editing weapon release profiles, inventory management, missile management (AGM-65 and AIM-9), and selective stores jettison.The DSMS provides the pilot an overview of how the aircraft is loaded with stores, gun ammunition remaining, weapon status, the selected weapon profile, and release setting (SAFE, ARMED, TRAIN). The DSMS also contains a sub-page that gives the pilot the ability to browse profiles, select and edit profiles and parameters for the use of weapons, set fuzing for each weapon profile, and set the interval and the number of weapons in ripple release. Each of the combinations of these parameters is called a profile. These profiles can be selected either from the DSMS, the Up Front Control (UFC), or using the HOTAS. The DSMS provides the ability to selectively reset the loading on any pylon or rail when in TRAIN mode. |
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Targeting Pod (TGP)The Litening II AT targeting pod allows the pilot to detect, identify, track, and engage targets day or night. The TGP has two camera modes: optical (from CCD) and infrared (FLIR) in white-hot and black-hot modes.The main modes of TGP include "Air-Ground" (AG), "Air-Air" (AA) and "Standby" (STBY). Each of these modes has a corresponding Control (CNTL) page, making it possible to adjust functional parameters of the TGP. Thus, the TGP has 6 different MFCD pages. The TGP has both Wide and Narrow field of views in addition to digital zoom. The tracking modes include INR (inertial), AREA, and POINT. In addition to the camera functions, the TGP can also laser designate and detect and track a laser designation in Laser Spot Search (LSS) and Laser Spot Track (LST) modes. When in Air-Air mode, the TGP can be used to lock onto another aircraft and automatically track it. You can also lock a target and skew the AIM-9 to the target. The TGP can also have its line of sight slaved to the SPI. Conversely, you can use the TGP to create the SPI and slave other weapons and sensors to it. |
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Message Page (MSG)Using the SADL system, players can send and receive text messages between flight members.The Message system is also used to received digital 9-line briefings from Joint Terminal Attack Controllers (JTAC). |
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Maverick (MAV)When a Maverick is loaded and selected for display on one of the MFCD, video from the seeker can be displayed either in SENSOR or WEAPON modes. Accurate Maverick functions for the A-10C are included: centroid track mode, force correlate track mode, break lock mode, boresight setting mode, slew rate adjustment, and tracking procedures. |
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Status Page (STAT)The STAT MFCD page allows the pilot to view the status of all stations and Line Replaceable Units (LRU). The STAT page is a useful page for diagnosing system problems. This page can also be used to adjust slew rates for the TDC/TAD/TGP cursor. |
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Data Transfer System (DTS)When a mission is created/edited in the Mission Editor/Mission Planner, the navigation and weapons data needs to be "virtually" loaded into the jet from a Data Transfer Cartridge when performing a ramp start. This MFCD page allows the pilot to select what data to load/re-load. |
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Embedded GPS INS (EGI)The EGI is the main navigation system of A-10C and it provides the ability to accurately determine coordinates (including altitude and spatial orientation) anywhere in the world. There are two main panels that are used to interface with the EGI: The Control Display Unit (CDU) and the Auxiliary Avionics Panel (AAP). Many of these panel functions can also be duplicated on the Up Front Controller (UFC) and MFCDs.As a backup to the EGI, the HARS navigation system is also modeled. The CDU is located on the right console above the AAP and consists of a display widow, six Function Select Keys (FSK), Line Select Keys (LSK) on either side of the display, an alphanumeric keyboard, and several other switches and buttons. APP is also located below the CDU and is used to control power to the CDU and EGI. It also consists of a switch and two rotaries. Working with EGI is based on a set of 2,077 waypoints loaded into the CDU. This database is usually created in advance in the Mission Editor, but can be edited while in-flight. Using the EGI CDU the pilot can create and edit flight plans, create new waypoints, set up navigation parameters, set divert airfields, create mark points, etc. Other A-10C navigation systems included are TACAN and ILS. |
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Countermeasure System (CMS)Although first introduced in late-model A-10A jets, the CMS provides the pilot with much greater countermeasure flexibility, to include:
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Radio CommunicationsThe A-10C uses three radios: one UHF radio, one VHF AM radio, and one VHF FM radio. Each of these radios is interactive needs to be set accordingly to communicate with other aircraft and ground elements in the mission (manual and preset frequencies). Each friendly aircraft is assigned a frequency that a radio must be tuned to in order to communicate with it. This is also true for the JTAC. When viewing the radio message window, the frequency of recipients is listed.The HOTAS Mic switch can be used to select each radio and only the possible recipients on the modulation and frequency will be listed in the radio dialog menu. |
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Flight Control SystemJust like the A-10A, the A-10C uses a hydraulic-assisted flight control system. This system is modeled in detail in this simulation, as are the back-up direct linkage and using the electrical driven trim tabs (emergency modes). Manual Reversion, the Stability Augmentation System, Low Altitude Auto Pilot (LAAP), Enhanced Attitude Control (EAC), and the emergency flight control panel are included. |
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Armament of the A-10CThe GAU-8/A 30mm cannon can be loaded with three types of ammunition:
Rocket Types
Unguided Bombs
Unguided Training Bombs
Illumination Flares
Laser-Guided Bombs
Guided Bombs
AGM-65 Maverick
Pods
Air-to-Air Missiles
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Improved GraphicsTo further improve the visuals of DCS, we've added several new features that include:
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Operations TheatersBlack Sea Map. The Black Sea map has been expanded eastwards further into Georgia and now includes the flashpoints of the areas around Tbilisi and South Ossetia. Parts of southern Russia have also been expanded (Mozdok) and the expanded map includes several new airfields and several updated ones with greater detail.![]() Black Sea Map
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New and Improved AI UnitsAs the DCS series grows, we've added several new and improved AI-controlled units that include:
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Active PauseWith the increased workload of the A-10C cockpit (targeting pod, tactical awareness display, programming DSMS weapon profiles, radio management, etc.), it can be a bit overwhelming at times when first learning the systems. For players that wish to use it, the Active Pause option is now available that halts action during the mission but allows the player to use the various A-10C systems. |
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Mission EditorThe Mission Editor of A-10C continues to evolve with the DCS series. In A-10C, the Mission Editor now includes:Ability to set Bullseye (Red and Blue sides). New ground force formations. New aircraft formations. Ability to load multiple maps. Map coordinate systems now matches in-game coordinate system. Revised trigger system interface including cloning, trigger re-ordering, and OR rules. New Trigger Rules. A complete list of Rules now available:
New Trigger Actions. A complete list of Actions now available:
New TASK, ENROUTE TASK, ACTION, and OPTION group assignments. This new command system allows a great deal more control and options. TASK:
ENROUTE TASK:
ACTION:
OPTION:
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Mission GeneratorThe Mission Generator (MG) is a new feature to the DCS series that allows players to generate a mission with a single click of the mouse. The MG is based on combination of 100 locations around the Black Sea map that can be populated with a series of various force templates with multiple variables that ensure a massive number of possible missions and replayability.![]() Mission Generator Nodes For those that want to tune the missions, options to select difficulty, season, weather, time, size of forces can be set from the MG window. Users can also use the MG system to create their own battle locations nodes and force templates.
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CampaignA-10C includes two campaigns in the Black Sea combat theater that take advantage of the many new Mission Editor features like commanding friendly air and ground groups. You will also see such functions as commanding other AI air groups to break orbits and attack and sending "Go Codes" to ground forces to advance. |
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Virtual JTACA critical part of the A-10C Close Air Support (CAS) mission is working with a Joint Terminal Attack Controller (JTAC) to help detect and attack enemy ground forces. A-10C includes the most detailed and realistic virtual JTAC ever created for the desk top.![]() In addition to tasking instructions over the radio, a digital tasking can also be requested as a text message and target location on the TAD moving map. |
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Improved Ground Force AIGiven the A-10C's mission, ground forces artificial intelligence is critical. Important improvements include:
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TrainingParticularly with such a detailed simulation as DCS: A-10C, a step-by-step, interactive training system makes the job of learning to fly the aircraft monumentally easier.The A-10C training system uses a combination of icons, voice messages and sub-titles to walk the player through each training mission. At each step of the mission, the instructor requests the player to perform an action, and not until the action is done, will the instructor move on to the next task. A graphic highlight is used to point out to the player specific cockpit switches to manipulate to progress to the following step. The A-10C training module features a syllabus of lessons to progress the player from a general introduction to the A-10C trough a series of lessons in systems management and weapons employment. |
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